PlanetSide 2 Lore
Unlike a traditional sequel, PlanetSide 2 is not a direct continuation of the story of the original game. Instead, the game’s creative directors have chosen to write PlanetSide 2 as a “reimagining” of PlanetSide, complete with a detailed history of the first settlers to arrive on Auraxis and backstories for the three empires that are now at war over the planet.
The original PlanetSide was frequently criticized by players for having an interesting premise but virtually no post-launch plot advancement; outside of developments required to add gameplay elements in various expansions and patches, the overall lore behind the game was largely overlooked. In an effort to build anticipation for the game and to prevent a similar lack of creative investment in PlanetSide 2, Sony Online Entertainment has brought award-winning comic book writer Marv Wolfman on board to pen the game’s backstory. He will presumably also play an active role in the fiction’s continuing development post-launch.
Several short stories detailing the universe of PlanetSide have been released to date, all written as point-of-view pieces from various historical characters in the game’s lore. These pieces go so far as to include hard dates, allowing a rudimentary timeline of events to be constructed leading up to the point at which the game actually takes place.
PlanetSide 2 Plot Summary
PlanetSide 2’s plot revolves around the planet Auraxis, which was discovered and settled by travelers from Earth and is now embroiled in a bitter war over control of its land and resources.
The world’s original settlers arrived near Auraxis after attempting to mount a spacefaring expedition through a mysterious wormhole that appeared in Earth’s solar system. Though it was expected to stay open for several weeks—giving the expedition time to explore what lay beyond it and return safely—the wormhole unexpectedly closed as soon as the fleet began to pass through it, destroying one half of the group and stranding the other in uncharted space. With no way to know the direction or distance of Earth and a mere fraction of their supplies in tact, the fleet desperately sought out a new world to terraform and inhabit, all while dealing with the internal strife caused by their situation. Eventually, the fleet identified a habitable planet and charted a course for it.
Though the initial centuries after arriving on Auraxis were peaceful and prosperous years, lines had long ago been drawn between the emergent factions of the original settlers. Armed conflict slowly became an inevitability as ideological differences took hold. When the authoritarian Terran Republic and profit-minded New Conglomerate eventually broke out into full scale war, the borderline-cultic Vanu Sovereignty declared their independence and joined in the hostilities. Now, with all three factions vying for control of Auraxis and its resources, every soldier must declare a side and and defend Auraxis from a seemingly endless stream of foes.
PlanetSide 2 Detailed History
The Rise of the Republic
In the year 2426, acting upon intelligence that suggested imminent and simultaneous attacks, the Earth’s six greatest nations declared war on one another. By all rights, the war’s senseless violence should have been stopped by its effect on the human population, which would be cut in half within the first decade of fighting, or by its wanton consumption of the Earth’s limited resources, which were all but completely extinguished by the production of weapons of war. Instead, it was something different—something potentially larger than humanity itself—that ended the cycle of destruction. On March 16th of 2444, a great rift in space appeared in the far reaches of the solar system. Though it only remained open for several weeks, reconnaissance probes were successfully dispatched to its location, where their scans discovered something unexpected: More scans. Scientists were shocked to discover multispectral transmissions emanating from the wormhole in the precise direction of Earth, as if something on its far side
was scanning the planet. Their shock was turned to terror mere days later when, as the rift destabilized and closed, the dwarf planet Pluto was instantly and inexplicably destroyed.
When the scientists’ findings were made public in December of that year, peace talks between the Earth’s remaining major powers began, spurred on by the threat of a greater enemy that threatened not one nation, but the entire planet and human race. Within six months, on May 13, 2445, the Armistice was signed, bringing to an end nearly two decades of war. The ensuing decades were ones of unparalleled peace and cooperation that ultimately led to the unification of the world’s disparate governments into a single entity known as the Terran Republic, signed into existence under the Declaration of Constancy. Featuring a senate consisting of all of the Earth’s former world leaders and a President elected to 4-year terms, this new government was to be voted out of or back into continuing power every ten years. For centuries, the Terran Republic would be voted back into power as worldwide peace and prosperity brought rapid advances in every area of science and technology. Even large-scale and affordable space travel became possible, but Pluto’s destruction left few with the boldness to explore the solar system in person, and Earth’s newfound golden age left even fewer with the desire to leave its surface.
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Live PlanetSide 2 Streams: twitch.tv/planetside2stream